/*
 * Player.h
 *
 *  Created on: Apr 7, 2012
 *      Author: The Almighty Eric
 */

#ifndef PLAYER_H
#define PLAYER_H

#include "gameobject.h"

class Player: public gameobject
{
public:
	bool canmove;

	Player();
	Player(float x, float y, int w, int h, SDL_Surface *image);
	void Update(Uint32 dticks);
	void setDx(float dx);
	void setDy(float dy);
};

#endif
